on rainy days. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Fixed an issue where NPCs walked to Shearwater Bridge in a strange way. Chicken eggs can be of any size and color. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Increased the monster part requirements for Marlon's boat unlock. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Fixed an issue where Marlon displayed incorrect frames during his special order event. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Fixed an issue where IF2R leaves (fall) displayed on Grandpa's Farm if both mods were installed. Fixed grammar and miscellaneous mapping errors. Fixed an issue where players couldn't converse with Morris after completing the Joja community developments. 09-23-2020: Fixed a bug where NPCs wouldn't appear at festivals, despite meeting the required conditions. Added explanations for the IF2R configurations, located on the descriptions page. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Swapped the recipes Marlon and Krobus sells to the player. Grammar and style checked SVE 12 heart events. It can be found in the remains of slain ghosts. Added a portrait for the travelling cart merchant. Updated the event guide. Immersive Farm 2 Remastered (IF2R) player warnings if updating to 1.11 !!! Added CJB warps for Grandpa's Farm. Who knows what it's for. Fixed an issue where trees could grow in front of the mushroom/bat cave on Grandpa's Farm. Fixed an issue where farmhands would crash due to waterfall effect code. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Players are no longer placed in the crossroad when entering from the south. Martin sold fall seeds during summer at JojaMart. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. This is the official wiki for the Stardew Valley mod East Scarp. Debug printing has been removed from the Lua warps, preventing log spamming in multiplayer and fixes other technicalities. It will now transport players directly to the mines, but not vice versa. Added a new explorable area for Immersive Farm 2 Remastered (IF2R). She's still my favorite spouse so far, but she does get a bit aggravating after awhile. 09-29-2020: Fixed an issue where special SVE items (such as the Junimo scroll and manifests) were mentioned as likes/dislikes in casual conversation with NPCs. Note that completing Special Order quests (both from Mr. Qi and in Pelican Town) count towards the required "Help Wanted" quests. Fixed an issue where Claire insinuated she was working inside Joja mart on Sundays when actually working at the cinema. (I made a Twitter account! ?, taking place in Forest West with a small trigger chance. Removed an invisible barrier behind the repaired greenhouse on IF2R. Perfect for players who enjoy Dark Souls-like difficulty. Others will arrive on random days between years 1 and 4. I created a Patreon! Added Victor and Sophia to the intervention events. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Character check (mouseypounds.github.io), https://stardewcommunitywiki.com/mediawiki/index.php?title=Stardew_Valley_Wiki&oldid=115627, Creative Commons Attribution-NonCommercial-ShareAlike. Morris will attend festivals when players have seen his 10 heart event, only triggerable if pursuing the Joja route. Added Beach portraits and sprites for Scarlett. Removed some static flowers from the bus stop map due to requests. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Fixed an issue where Scarlett prevented players from attaining perfection. Fixed some punctuation errors in a couple events. Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. (I have now started full development on the new characters). Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). Removed the secret note #25 fix (vanilla event now works correctly). Added an extra condition to Shane's seven heart event. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). Added a new compatibility configuration called "Disable SVE Joja Mart Shop" (default = false). Hardwood fence replacement configuration is now defaulted to "false" instead of "true". Fixed an issue where Martin appeared on the farm late at night if the player was married to Claire and had constructed the theater. Added a "map unlocks" guide - located in the optional download. The SVE custom tilesheet has been expanded with new furniture. Recolored the flowerbed and outside table in the IF2R backyard. Added compatibility for the Tailor Mouse_A JA Clothing Shop mod. Added ??? Fixed an issue where Lance's resort dialogue window instantly closed out. SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. Optimized the Crimson Badlands monster spawns. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed. Players can install Reset Terrain Features to reset bush locations. SVE's first NPC farmer! Added 20 new letters! Then you should visit the admin dashboard for more tips. Players must now see Shane's six heart event to trigger it. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Fixed a warp point that was missing on the beach map going to Pelican Town. please do not ask me for help with installing SVE! The SDV Expanded SAAT pack which holds the custom music, and so on. All rights reserved. (Uploaded a quick hot fix for the IF2R horse warp issue). The table below states whether special orders are repeatable after having been successfully completed. Fixed an issue where windows in the upper level of Grandpa's Shed had incorrect tilesheet indexes during nighttime. Fixed a bug where players couldnt catch the founder fish. Fixed an issue where Scarlett's icon on the world map was cut off. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Further tweaked all question forks and side events. Fixed an issue where logs in front of Grandpa's Shed acting as a progress gate sometimes didn't spawn. Changed how the Jenkin's Residence casts shadows. Fixed an issue where farmhands could start the summit boulder removal quest, bugging the map for the host and other players in the world. Added an Ice Festival portrait for the traveling cart merchant. Changed Shearwater Bridge dimensions (80x40 > 60x40). Victor, Olivia, Susan, and Andy's portraits + overworld sprites have received a redraws - matching ConcernedApe's art style. Fixed a visual glitch with Leo's treehouse if players completed the community shortcuts upgrade in the mountain. Fixed an issue where the hardwood fence replacement wouldn't choose the correct recolor. Fixed a bush by Clint's house that prevented Leah from moving. Added three new maps: Crimson Badlands, Desert Railway, and ???. 10-18-2020: Fixed an issue where adding a false dependency for ATDSV caused a circular dependency issue, preventing SVE from loading (sorry about that). Fixed a bug where players froze during the Wizard's 2 heart event. 's schedule. Fixed a glitched tree on the Flower Festival map. It's recommended players clear all placed objects (kegs, barrels, etc.) Fixed an issue where players couldn't trigger Marlon's event where he gifts the sewer key. 09-16-2020: Fixed map glitches on IF2R caused by the map configurations. It is not necessary to enter the Mutant Bug Lair, nor to get the talisman itself to complete the quest. Balances resource intake and makes the farmland more manageable. Players can now be saved by Marlon and Gil when defeated in the mines or by Lance when defeated at Ginger Island (but not always). Added sandstorms to the Crimson Badlands. George no longer hangs out behind his trash can during summer (in front of house now). Added more greenery to the IF2R backyard. Thursdays will contain a mix of these activities throughout the year. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Sprite Spring flower forage now slowly accumulates until the end of the week. Please see the credits section on the bottom of the page! Increased the trigger timeframe Robin comes by to inspect Grandpa's Shed (7am~3pm > 7am~8pm). Fixed an issue where players could begin Andy's special order if his house wasn't yet refurbished. Fixes all issues players have been experiencing. The SBV header image has also been edited to reflect this. Perfect for players who want to use Calico Desert for placing objects. IF2R Farm Type manager no longer affects SVE locations, only the farm map itself. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Wizard's Tower will now properly display the update interior. Fixed an issue where players couldn't ride their horse back from Grampleton Fields. Some assets in this file belong to other authors. Added Morris to the Winter Star festival. The following items are easy to obtain, especially if the player has extra money: https://stardewvalleywiki.com/mediawiki/index.php?title=Quests&oldid=146425, Creative Commons Attribution-NonCommercial-ShareAlike, This is the most common type of Help Wanted quest. Default setting is "true". I forgot to put the event triggers back!). weapon, letting players know what to use in conjunction with it. 10-18-2020: Fixed an issue where players couldn't leave IF2R via the southern exit (to the forest) on a horse. Added the vanilla railroad boulder that blocks access to the summit and a new quest to remove it. Changed Summit Reborn's file name so it overwrites during a drag and drop into the mod directory. Fixed an issue where Alex's 4 heart event could trigger twice in a row. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Sophia's 12 heart can no longer be triggered on fall 4. Created a new wallpaper "Ceremonial Flower Dance" to commemorate Stardew Valley Expanded hitting 1,000,000 players! Fixed an issue where dulse seaweed wasn't catchable if players had the more fish mod installed. The following SVE events have been disabled by default: Haley's 7 heart, Penny's 7 heart, Shane's 7 heart, Jas' 8 heart, Jodi's 10 heart, Kent's 10 heart, and Krobus' 8 heart events. -Clint. 10-18-2020: Fixed an issue where Dusty disappeared at town festivals. Players clipped into the IF2R farm cave when entering it. 09-15-2020: Fixed a crash that would occur after players saw a "certain event" in the joja quest line. Fixed a missing Lewis portrait in a Morris event. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Removed iridium sprinklers from Sophia's ledger. Fixed an exploit where players could buy grampleton orange chicken from Gus and sell it back for profit. Added two new maps: Jenkins' Residence and Olivia's Cellar (both interior maps)! Fixed an issue where NPCs warped to the desert via the bus line. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. Fixed an issue where the '?' Simply having the item in inventory when talking to them will not complete the quest. !!!WARNING!!! Removed compatibility from Ran's Harvest Goddess until proper permissions are obtained from the mod author. This will prevent installation errors. This time, the instructions are more cryptic. Decreased Void Pebble sale price (1500g > 800g). This is for preparation of the official SDV 1.4 release. Designed new waterfall sprites and animations. 09-12-2020: Changed the adventurer guild closed time from 8:00pm to 10:00pm. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Fixed an issue where the JA translation file was missing ".name" entries. I've added temporary triggers to some of their events (days played and non-friendship requirements). Players can now invite Scarlett to the movie theater. Linus now visits the summit on Monday and Tuesday during fall, and on Monday during winter. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. Fixed an issue where Susan's side walking frames used the same leg movement. Fixed many glitched tiles on several maps. Added 6 new seasonal decorations, sold at respective decoration vendors. Fixed an issue where the mountain minecart configuration caused NPC schedules to glitch. Marlon's shop will now be closed on Community Day. They can use Prismatic Shards that have been previously obtained. Added new winners for the first year egg hunt if the player loses. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. This mod is opted-in to receive Donation Points. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Added Victor, Olivia, Sophia, and Claire to the intervention events. Wizard will now sleep in his bed at the end of his schedule. Fixed an issue where Secret Note #18 still wasn't obtainable (look near the Oasis by the water). It won't be easy. Follow me for sneak peeks and updates. These have been removed. ^. Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Debris and trees will no longer instantly grow back on custom maps after closing the game. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. It'll now correctly trigger in Pelican Town. Adjusted Victor's portrait shading to match ConcernedApe's shading style. on GF. Fixed an issue where Sophia and Victor overlapped each other at Blue Moon Vineyard. = = = = = = = = = = = = = = = = = = = = = = = =. Over 300 locational messages have been rewritten. This event is triggered after the player has seen the Sprite Spring event. The world map will reflect these configurations. Added a new configuration called "Alternative Craftables" (Default = false). Added two new maps: Iridium Quarry and ??? Fixed an issue where two tiles near the northern IF2R waterfall couldn't be walked on. Fixed an issue where Andy was in the same spot as Kent at the saloon. Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. 1.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands): Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs. Added a new map called "Adventurer Summit". Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Claire will return home a little earlier from working at the theater when married to the player. If players are mid-way through the questline, their materials will be lost. Added festival compatibility patches for various mods. 10-19-2020: Adjusted Morris' positioning at the Winter Star festival. Year 2+. Players won't be placed in the path of the signpost. Adjusted Gunther's reward to players for donating 60 artifacts. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. (Framework Mod) Allows new audio to be added to the game. Fixed an issue where Scarlett would tend to Andy's crops during winter. Fixed an issue where players couldnt fish on IF2R. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. Added back the content folder with the town.xnb. Increased the rarity of four leaf clovers in the western cindersap forest. IF2R will be disabled if Grandpa's Farm is installed. The path to Grandpa's Shed didn't properly patch if players had IF2R installed, but were playing on a different farm map. Bug Meat(100) Publishers. 09-19-2020: Added a 12 heart event for Claire. Fixed an issue where Leah harvested her crops at the community garden during winter. Content is available under Creative Commons Attribution-NonCommercial-ShareAlike unless otherwise noted. Fixed an issue where players couldn't get secret notes #17, #18 and #20. 10-20-2020: Fixed minor bugs in Claire's and Gunther's gift taste data. It's an amazing mod for Stardew Valley players to sink their teeth . Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Fixed an issue where farmhands couldn't access the adventurer guild. Buffed forage spawns in the secret woods and western cindersap forest. The powerful open-source mod manager from Nexus Mods. Fixed a bug where players couldn't purchase the ??? It's currently in a broken state and will require more time to fix. Fixed a bug where certain map patches didn't trigger for farmhands. Added more light to houses that have Christmas decorations during winter. Players can use the Reset Terrain Features mod to reflect this change on already existing saves. Added ice cream to Martin's love category. Players couldn't trigger Victor's 12 heart event if they had completed all house upgrades in the Joja route. -Olivia's and Victor's dialogue window wouldn't open when declining to dance with the player at the flower dance. Changed the Adventure Guild open time from 2:00pm-10:00pm to 3:00pm-12:00am. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Players can now access Maru's outside door regardless of time of day when dating, engaged, or married. Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. Made more SVE tilesheets targetable by other modders. Andy now likes blackberries and loves blackberry cobbler. Reduced SVE NPC activity specific dialogue, allowing players to converse with them. Removed the Harvest Goddess compatibility patch. Added additional installation instructions in the ReadMe when updating SVE. Puppyfish gave invisible lumber from their fish pond. Light source patches are now appended instead of replacing entries entirely. Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. Added a new graphic and section to the SVE decriptions page: "New NPCs". 09-29-2020: Changed 'Joja Cola' from trash to and artisan good once players have completed the Joja storyline. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Removed unreachable bushes near Blue Moon Vineyard's Cindersap Forest entrance (only takes effect on new saves). Lewis' schedule on Thursdays has been changed. Decreased mushroom colony sale price (125g > 105g). Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. Fixed an issue where Claire didn't attend aerobics class during her marriage schedule if players hadn't yet constructed the theater. Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Changed the wording on some locational messages. Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits. Shearwater Bridge's design has been changed to a large stone bridge. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. Changed the food buffs for Frog Legs and Void Sushi. Makes the greenhouse slightly larger with designated fruit tree spots. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. Any takers? Fixed an issue where Scarlett clipped into Sandy during Community Day. Fixed an issue where Lewis clipped into a stool in the museum. Added a "Immersive Shadows" configuration (default = "true"). Added a couple blush expressions for Olivia and changed her default blush expression. It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. Changed and added many lines of dialogue. Slightly adjusted building positions on SVE tilesheets. Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. Fixed an issue where players couldn't turn in Pam's quest if her house was built. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. Changed the Adventure Guild open time from 3pm~12am to 12pm~10pm. You must now manually replace the IF2R tilesheets when the Greenhouse is fixed and for IF2R map recolors. If a quest item is lost, it can be retrieved from the lost & found box in Mayor Lewis's house. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. Now that you've built a furnace, you can smelt some metal. King Salmon are now slightly easier to catch and have received a slight spawn rate increase. Stardew Valley is an open-ended country-life RPG! Removal of the mod from the mods directory is required for SVE to function. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. Patches a minecart at the vanilla mine entrance location, allowing players to get to the mines faster. Fixed an issue where players couldn't catch fish from the More Fish mod. Edited all locational messages to be more neutral and direct. Added better shadowing to the center wood paneling on the First Slash guild building. I positioned Puji on the map in Stardew Valley Expanded, it is obvious that the same tiles in vanilla edition might be occupied, unreachable or non-existent. Players are now notified at 1:00pm when the community center day festival has started. Added due to a request. 10-18-2020: Adjusted Sophia's 12 heart triggers. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. Prismatic shards and iridium ore will no longer spawn. Fixed an issue where players couldn't complete the railroad boulder removal quest. 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Fixed an issue where players had to wait until the next day to unlock the sprite spring warp point if visiting the area for the first time. Must be toggled to true before save creation to take effect. Fixed an issue where Susan's special order raise honey sell price instead of mead. It replaces corrupt serpents in the iridium quarry. on GF with the sandbox configuration. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Fixed a couple compatibility issues with other mods. Fixed an issue where Haley's house interior flooring clashed with some recolor mods. For an upcoming promotion, I'm thinking of offering some high-quality vegetables at a slight premiumKnow where a thrifty shopkeep might find 25 gold-star vegetables? The event triggers between 12:00AM ~ 2:00AM. Stardew Valley ExpandedSVE FlashShifter NPC SVE ModDrop Nexus Mods Grandpa's Farm 2 Immersive Farm 2 the Nexus ModsSVEModDropSVE 1.5SVE1.11.6 Players can now properly interact with Morris and Marlon when they are working. Removed all yellow brick tiles in front of Robin's house. 09-25-2020: Fixed an issue where Grandpa's Shed configuration didn't work. Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. Fixed an issue where players on Grandpa's Farm could place crab pots in the spot a bridge was patched. Added NPC Map Location tracking compatibility. Fixed an issue where the Jenkins' Residence color and the pathing around Clint's house were inconsistent on the world map. Fixed and issue where you could not talk to Victor on several occasions. But the valley seems full of opportunity. Added rare dynamic schedules for the following NPC groups: [Lewis + Marnie], [Penny + Sam], [Sebastian + Abigail + Sam + Victor], [Shane + Jas], [Sophia + Scarlett], [Emily + Sandy], [Leah + Elliot], [Alex + Haley], and [Pierre + Caroline]. Fixed a warping issue on the Town East map. Fixed an issue where players couldn't trigger Marlon's sewer key event. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Expanded Preconditions Utility is now a required framework for Json Assets, which is a dependency for SVE. Made several changes to SVE fish pond data. 4. Fixed an issue where Clint's railroad boulder removal and Lewis' farm expansion quests appeared on the special orders board. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. Fixed several map tiling errors at the Highlands. -The beach bridge showed the [?] Adjusted the Aurora Vineyard quest completion requirement. This warning can be ignored. Added a new monster: 'Corrupt Spirit'. Changed how players enter and leave the lost woods (not the secret forest with the stump farming). The mine cart in the IF2R farm cave will now warp players to this new map instead of the mines. Fixed the Oasis warp. About this mod. Slightly adjusted Sophia's collarbone due to feedback. Fixed an issue where Pam's upgraded house was glitched. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. The location of these maps are east of Pelican Town. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Only triggerable year 1 in spring. Fixed an issue where the Grandpa's Farm "Heavy Debris" configuration when used with the "Remove Fences" configuration glitched trees in the south west corner. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Changed Andy's 8 heart event pacing, dialogue, and location. If you're already playing IF2R, the trees will take 30 in-game days to grow. Changed 'Backwoods_Joja', 'Forest_Joja', 'Mountain_Joja', and 'Railroad_Joja' to map patches instead of full map replacements. He will now stand in front of Dusty, instead of standing on the other side of the fenced off pet area. Must be at 8 hearts. Fixed an issue where players starting a new game and watching the intro scene spawned the original debris placements on the default farm map. Fixed a bug where players got stuck in the Wizard's 2 heart event. Fixed a couple typos in some event dialogue. Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Fixed a glitched water tile at Blue Moon Vineyard. Minecart in the IF2R farm cave is now functional. Can you learn to live off the land and turn these overgrown fields into a thriving home? Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. Grammar and style checked the SVE Nexus descriptions page. Note that completing an Item Delivery quest does not count as giving them a gift. Added skeleton mages to the Crimson Badlands. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. 10-18-2020: Fixed an issue where the movie theater would revert back to the joja mart. Added new egg locations that rotate every year for the egg festival. Monsters deal increased damage and some have received a small HP buff.
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