Any double-sided card is generally preferable to a single-sided card, though this is less true of the extreme ends of the double-sided types. Take the ship up to the Star Forge, which should appear on your Galaxy Map. For now, though, bring the blade back to Freyyr, assuming you didn't kill him earlier. That'll teach the Dominion to mess around in the Alpha Quadrant, eh? If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. As usual, if they're too tough for you, and you're adamant about achieving a Light side result, simply come back after you've achieved a few more levels and try again. Demand more of a reward for an extra Dark side hit. You can leave if you want, but if you wish to acquire more info on the missing Selkath, you'll need to proceed further into the base. It's worth doing if you're able; the droid's patrol path isn't very large, but it responds to the sound of blaster fire, and runs astoundingly fast, making it an excellent makeshift addition to your gang. Since attacking automatically brings you out of stealth mode, you'll only get one shot at a sneak attack before your target is alerted to your presence. When you bring it back to him, he'll lead you to a chest containing some of the salvage that he's found over the years, including a thermal shield generator, a verpine prototype shield, a verpine zal alloy mesh heavy armor, and six thermal detonators. Most of the time he served as a greeter for visitors of the Czerka office, but also had access to the corporate computer mainframe. While a Force storm might knock a group of opponents down to half of their life, a Force wave is much more likely to stun a good number of them, which not only makes them easier to kill, but prevents them from dealing damage to you while they're knocked out. Once you have every single piece of evidence you can find, proceed back to the judges and begin the trial. 9) Exit to Dock Module Before visiting the Docks make sure you check out the Cantina and then go back to the residential area so you can reach the Residential 082 West. Now that she's gone, you'll be able to access her terminal behind the desk. A single +1 to saving throws is unlikely to have an immediate impact on your chances of survival, but it will average out to a greater likelihood that a character will live through a powerful attack somewhere along the line. 1 / 3. Each will ask you to choose three options from a group of six, based on which types of worlds are more likely to bring death (Barren, Volcanic, and Desert) or life (Arboreal, Oceanic, and Grassland). ', 'You're dooming yourself to an endless cycle of death and destruction. Once the rearguard is finished, use Bastila and your PC to take out the Dark Jedi, then proceed on to Saul. Darth Malak will whiff on an attack a whopping 5% of the time, when he rolls a natural one on his die roll; otherwise, he will hit you every time he swings. Bendak starts out by chucking plasma grenades at you, so run to either side to avoid their effects. Once you gain 10 levels or so, and gain bonuses to your strength through implants or other items, you will stand a much better chance of incapacitating opponents. In sum: there is a monster shark. He does possess the ability to use the special droid equipment, like flamethrowers and stun rays, but this doesn't make him any more special than HK-47, who in general is a more proficient warrior than T3-M4. The two criminals that the Gerneral spoke of earlier. The room to the east has Pazaak tables and Mebla Dule, who you can play with or buy cards from. You'll take an immediate Dark side hit for agreeing to participate in this kind of savagery. When you wish to disarm a mine, you add five points to the DC of the task; if you want to both disarm the mine and recover it so that you can use it later, you'll need to add 10 to the DC. For instance, assume a thermal detonator is thrown into a room where two of your characters are standing. The droid will open the door to the locker room so you can retrieve your things. Walk over to the corpse pile, take the items, and then plop down a frag grenade and some of the synthesized odor back into the pile. If you want to use my Atton Rand and Male Exile Romance, install this mod first, then install Atton Rand and Male Exile Romance and the compatibility patch included in the Atton romance mod. All rights reserved. Unfortunately, he has a little scripted sequence where he waits for your party to enter the arena, then releases the hounds. He'll tell you about the need to access the security elevator in the back of the base to find the swoop bike accelerator, but the elevator is guarded by laser cannons. Scoundrels start with only the light armor proficiency, but keep in mind that heavier armor generally reduces or negates the dexterity bonus to defense, so if you have a high dexterity stat, you may as well find a great piece of light armor and use that. Once you leave the Hotel, a mysterious stranger will advise you to inquire about the matter at the Embassies of the Republic and the Sith. If you're having trouble with them, cycle through your characters and have them all offload your stockpile of grenades on Kandon's Twi'lek bodyguard; both he and she should fall after five or six of your little friends go off. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. The other doors here contain urns with a variety of lightsaber crystals inside of them. Return to Chodo who will gladly give you the credits for this plan. 5. You can also erase any connection B-4D4 has with Czerka. First, though, outfit Canderous with whatever equipment you can spare. By bribing a Czerka employee named Corrun Falt, promising him to search the mainframe for compromising evidence against Lorso, she learned that Opo Chano held droid repair credentials on B-4D4. If on the other hand, you want to take out Thek, head back to the Bek base, speak to Zaerdra, and start knocking heads. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. but thats what the file says. 3) Harra Rather stupidly this guy bet his girlfriend, Ramana, and lost her. Outside that same cantina, there's a Rodian named Lurze Kesh who offers you the Unfinished Business side quest. Talk to Bolook and tell him that it was Handon's blood, because he is holding his side. With papers in hand, you can head further on to the northwest to reach the Undercity elevator, or you can fool around in the Lower City collecting items and experience, if you wish. B-4D4, meet your R2-D2-esque sidekick, T1-N1. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. After a few phone calls youll be given free access to the rest of the station. Unfortunately, the game doesn't have a weapon switch button, so you have to go into the menu screen and replace your weapons manually, if you decide to do so. Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. Having a good blaster at your side won't always get you where you need to go; in fact, since you're unable to indiscriminately cut down the foolish peons who block your way, you may sometimes find that a silver tongue will gain you access to hidden areas and optional quests more reliably than brute force. Caution gives a bonus to demolitions and stealth. You'll need to fight your way to the interior of the enclave in order to achieve your objective. If, on the other hand, you visit the priest clan and ally yourself with them before heading to the north beach, then the warrior clan here will automatically go hostile to you when you enter this area. On the flip side, Light side Jedi will burn fewer Force points when using a Light side power than would a neutral or Dark Jedi. Afterwards, start systematically taking out the rancors, since they'll be the worst offensive threat you're going to be facing. You lie to Shen about Rahasia, causing him to become bitter towards her and break up for personal reasons. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. Soon youll be released from house arrest. You'll run into Queedle in the Manaan swoop registration office. Wisdom is usually associated with sagacious Jedi Masters, such as Yoda. yeah mine is set to Disable Movies=0 Disable Intro Movies=0. 1) To Residential 082 East You begin from #1. What follows is your climactic showdown with Bastila. Get the latest news and videos for this game daily, no spam, no fuss. The good news is that you earned experience points at various steps along the way, so the sum total isn't all that disappointing. The shapeshifter is in the Upper Shadowlands, and can be somewhat time-consuming to find. Select the first two conversation options that encourage the fathers to remain calm, then persuade them to let the children remain together in peace. Free the Jawa prisoners from the Sand People Enclave, and return to Iziz for your reward. 6) Arms Deal This is the location for a Dark Side quest from Luxa in the Cantina. Removes all ranks of speed, aura, valor, energy Resistance, and Force resistance. When we say 'tank', we don't literally mean that you get to play around with an M-1 Abrams or anything like that, of course. These are located on Kashyyyk; you'll need to grab some from one of the bins near the poachers in the Upper Shadowlands and return it to Griff to complete the quest. Once you're done exploring, fight your way to the elevator in the northwest corner of the Lower City to enter the next area. It might be worth a try if you're having an overly difficult time with this boss. Light side Solution: Return to Kebla Yurt's shop in the Upper City (it's easiest to just warp back to your apartment first) and buy a permacrete detonator. As with all Dark Jedi duels, it's a good idea to have something that protects you from mind-affecting attacks, since Bastila may try to use insanity on you. . There are a few drawbacks, though: your Force point reservoir will be smaller than the other Jedi party members (though not by much, since you begin with 40 points automatically); your progress in the defense-boosting Jedi Sense feat will lag behind; and most importantly, you will be allowed to choose fewer Force powers than your party members who started their adventuring careers as Jedi. Unfortunately for Mandalorians everywhere, the regeneration (which nets him a gain of four vitality every round or so) is outpaced by healing methods like cure, while BioWare apparently forgot to put in any good heavy weapons besides the blaster Canderous starts with. Once you're there, have HK-47 talk to the guard at the gate; you'll be escorted inside and given another audience with the Chieftain. 31. r/kotor. This isn't necessarily a bad feat, but something like flurry is more likely to be useful in every combat situation, Simple enough; increasing this lets your Jedi strike more accurately and deal more damage with a lightsaber, much like all of the other weapon proficiencies. Box 10307 There's a sentry droid in the room directly to the west of where you entered the base. The value after the slash normally represents the kind of weapon that can overcome the damage resistance, but, for the purposes of KOTOR, you won't have to worry about your DR being overcome. The scoundrel is also the only class that can easily learn the persuade skill, and since this skill is not usable by party members, you'll be able to do some things that will probably be beyond the ability of the other classes to access, unless they overload themselves on charisma. Head down to the beach to find the priest's compound. Go back outside and enter right room #1. Once the fight begins, you should cycle over to him and walk him out into the hallway; be sure both he and your PC target the same character. Once the first two opponents are dead, head through the door nearby to meet up with two more foes; kill them and loot the room. Kill him and his gang to complete the quest, and be sure you check his body for a set of Genoharadan mesh armor, one of the best light armors in the game (defense 7, max dexterity bonus +5, stealth +4, dexterity +3). In addition, high wisdom will make your Force powers more difficult for your enemies to defend against. Depending on your class, this fight can be quite tough, so keep your medpacs handy--it's probably a good idea to pause every couple of seconds to make sure your health is full. The bottom ring must be transferred to a bare pillar. Kill Ithorak and head on to Tatooine. Even so, a Dark Jedi of these levels of power is no powder puff. Unfortunately, the Sith bombardment throws a kink into his plans. After walking around inside, you encounter Gadon and his bodyguard Zaerdra. Break into the computer room, take out the Sith, then quickly hack into the computer system. Rapid shot is essentially the same as flurry, except that it only works in conjunction with blasters or other ranged weapons. Once you're ready to begin, start to pester it about the Star Map, and it'll start posing hypothetical questions. What the lthorians are trying t do is nobIe but not th best option hre. You did bring bantha fodder, didn't you? Game. The same general tactics from the beginning of the fight will hold true for the duration: increase the number of attacks you get per round, without sacrificing attack bonus, while maintaining a constant energy shield and keeping your vitality above the halfway mark. Most skill-related tasks in the game are assigned a difficulty check (DC) of a number usually between 10 and 30, with higher numbers representing the more challenging scenarios. These generally allow you to perform an attack that is enhanced in some way, although they will also carry a temporary penalty. If you've done all of this properly, then you'll receive the grand bonus of..wait for it..500 experience. Dark Side Solution: Largo becomes Prestissimo for a moment, and then..the orchestra is silent. If pressed on what he finds wrong with current management, you can steer the conversation towards how to find some dirt on Czerka. When you make it to the Shadowlands, you'll find Rorworr's corpse a bit north of Jolee's Hut. After he's dead, check Calo's body for an excellent set of armor. Heal up your party before entering the hangar, and make sure you don't have any areas of the estate that you still want to explore. Once they're all dead, take the commander's excellent equipment and head back to the Grrrwahrr for your quest experience. Since consulars are much more in tune with the Force than are the other classes, their Force powers are generally considered to be much stronger and more difficult to resist. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen! He who joyfully marches to music in rank and file has already earned my contempt. Sol'aa also sells a few cards. Equip her with some light armor, if you have any. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. Return to the Upper City, then take the elevator downstairs to meet Canderous in the Lower City Cantina. If you can catch him when he's standing still and chuck a thermal detonator at him, he'll be knocked off his feet, allowing you to throw another detonator in the next round, which should also knock him down. Repetition helps you learn how to manage the fast-paced flow of a battle--hopefully these tips will do the same. You'll find cards in various places throughout the game worlds, but the most reliable method of acquisition is to simply buy them. Roland won't reveal why they've been hiring mercenaries until after you infiltrate the Sith base for him; once that's done, he'll fill you in on the details. If you talk to the Sith that's of the opposite sex of your character, you can get invited back to a party that they're throwing later that night. He'll usually stay right on top of you, but he will occasionally pause to use a Force power like Force breach. One thing to keep in mind is that your character has a maximum character level of 20; the game calculates this by adding together the levels that you've gained in your original class, and those that you've gained in your Jedi class. She will give you a job to visit the Docking Module and intercept the transfer of a droid in Shuttle Bay 2. How to play the Assault Class and what's your build for this class. The third rank doubles the point bonus, meaning that if you achieved the third rank of this feat at level 12, you'd still possess the 12 extra vitality from the first rank, but also instantaneously gain another 12 points. After this little incident, you'll be able to pass through the gates without needing to speak to the gatekeeper. Unfortunately, even the correct launch codes won't protect you from the Sith starfighters that are intent on shooting down the Hawk, so you'll have to jump into the gunner's seat and use your quad-laser cannons to blow some Sith out of the sky. Skills, like most everything else in the game, are based upon simulated rolls of a 20-sided die, so even a high level of proficiency in a skill won't always protect you from failure. This is the scion of the Sandral family, son of Nurik, who would appreciate learning of his son's fate. The medical facility in the eastern corner here holds a dying Selkath who'll give you a personal token that you'll need shortly. For the purposes of the game, demolitions and security are the only two skills that are consistently subject to the 'take 20' rule, so if you wish to disable a mine, or pick a lock, you'll want to make sure you make your attempt outside of combat. Tell him you're 2023 by BizBud. Taking advantage of this, B-4D4 was sent by Habat back to the Czerka offices where he persuaded Lorso to grant him access to the mainframe, saying that he had found inaccuracies in corporate accounts and intended to correct them in Czerka's favor. If you care to avoid that outcome, answer the questions honorably, and the computer will eventually sic two defense droids on you. The catch to this battle is that Malak can completely regenerate himself every once in a while, by smashing open one of the creepy floating Jedi that dot the area. After you knock Bastila's life down low enough, she'll start a conversation with you. If you come on behalf of the Ithorians (Light Side) then youll be able to negotiate with her but ultimately will have to accept her invitation to take out Slusk as theres no other way into the Exchange. Every character in the game has a base defense of 10, to which the aforementioned factors are added to form that character's overall defense. Gamer Walkthroughs --- Contact Us --- Privacy ---, Knights of the Old Republic 2 Walkthrough, Teenage Mutant Ninja Turtles: The Cowabunga Collection Released, Starship Troopers: Terran Command Released. You can also visit the merchants off to the east of this landing pad and sell your excess equipment. If you interrogated the prisoner, or fabricated the keycard, head to the supposed Sith Embassy in the East Courtyard; if you want to start a fight, warp back to the Ebon Hawk and head to the Sith's secured hangar. Once you have learned the Code, return to Zhar to attempt the first test. It's quite an alluring plan, really. If all goes well, the teammates of your runner character will follow closely, ignoring the enemies, and your party can stand by the sealed door and fight off the enemies together. The primary new features of KOTOR2 include: Into this shaky situation steps you, a former Jedi who has given up all attachment to the Force. (Maybe; see the dexterity section below for a more detailed look at the way strength works with lightsabers and Jedi characters.) Once you talk to Uthar again, you'll be whisked off to the Tomb of Naga Sadow. The top-most energy ring can be transferred between pillars freely. You'll get a bit of financial compensation either way. Jedi consulars seem to fit into the mold of the 'crazy old wizard,' since they are much more adept at channeling the Force than are the other two classes. Version) File Description The original review was in semi-AOL speak and left out some stuff, so mod ta-da, here's a somewhat brand new review for everyone! Did someone say puzzle? That said, the commander seems to be fairly resistant to Force powers, so target your whirlwinds or waves on one of the other Mandalorians to gain the area effect benefit. You do not actually get the profit from this, however. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. LucasArts, a division of Lucasfilm Entertainment Company Ltd. Before you leave the city, speak to Iziz the Jawa at the city gates to pick up the Fair Trade sidequest, which dovetails into the Sand People quest. This identity-challenged droid starts out his service to you as a mere translator, but as soon as you begin talking to him, you'll realize that there's something a bit off about him: he seems to be filled with a desire to kill. If you accomplished any of the outcomes of the Double-Cross quests, you'll reap the fruits of your labor here, as one of or both of the competitors will be weakened by poison. Although you can use this feat in conjunction with dual blaster pistols, it's most beneficial, or perhaps just cooler, to use it with dual melee weapons, of which, of course, the lightsaber is the most famous example. Scoundrels and scouts should usually be fine with the number of skill points they get at each level-up. Jolee has a great little scene with a Sith trooper, after which you'll be freed of your cell. Should you side with the Elders against the warrior tribe, you'll be sent back to their compound to free one of their compadres. Return to the surface (being sure to use the northern pressure door in this map; it's a shortcut back to Hrakert station) for dressing-down from Roland, and your reward. He simply has an interesting story to tell about his life before Kashyyyk and how he came to land on that planet. That's pretty rude, even if the ship is under attack, but you'll have to forgive Trask for being an insensitive brute and take him into your party. Good hackers will able to repeatedly perform this action for very few spikes; T3-M4 is a good choice for this task, obviously, and if you can get his computer use skill up above 36 or so, you can repeatedly perform the action for free. As might be expected, he's a toughie, but is not unmanageable, provided you practice simple divide-and-conquer techniques. So, you respond: Even though you're responding to hypotheticals, you will take a significant Dark side shift from responding this way. Plead ignorance to get away with it or kill him for Dark Side points. It won't matter, since Chuundar will start a ruckus anyway, but you'll get a positive alignment adjustment. This is explained in "Knights of the Old Republic 1". Two-weapon fighting gives you the opportunity to wield a weapon in each of your hands with a reduction to the normal penalty. The number of skills characters get to choose depends on their class, as well as their intelligence modifier. Fights against droids alone are even more ridiculous; just queue up three destroy droids and almost any droid in the game will be dead by the time you need to queue anything else, since there's significant direct damage on top of the stunning effect. He'll spin a tale of woe and dread, and ask you to kindly wipe out the Mandalorians that are preying on the settlers in the nearby hills. Kotor 2 Czerka Mainframe Trial Development And. Thus, Jedi defense is a feat that can be pumped in order to give your character an edge when dealing with ranged attackers. This feat is one that you'll want to consider giving to your Jedi NPCs as soon as you get an opportunity; few of them will have enough spare feats to excel in Two-weapon fighting, so a single lightsaber and this feat is a good compromise between defense and offensive capabilities. Her insanity attack has a DC of 31, so it'll be difficult for any of your characters to save against it naturally; this is why having a nerve amplifier belt or something similar on your characters is a good idea, since immunity to mind-affecting attacks will render insanity useless. Once you've scoured the level, return to the southeastern room to fight off a huge battle droid that guards the elevator. You'll need to travel through the exterior of an ancient Temple to reach the south beach. After killing one or both of these targets, return to Hulas (alone), to get three more targets to take down. I paid for it! Many of these items are available for purchase from various vendors at exorbitant prices. When it comes to gameplay mechanics, Mission is quite deficient in terms of combat skills, excepting later on in the game, where her sneak attack can be used in conjunction with stunning Force powers to easily overpower most opponents. Note that the use of a 'balanced' weapon in your off-hand slot can reduce the attack penalty of your main-hand weapon, so be on the lookout for balanced swords and pistols during your travels. The best combination of Force powers in most run-of-the-mill battles is almost always going to be master speed and Force wave. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. No need to be fancy, just an overview. Numbering the panels from left to right, the code to release the Duros is 3, 4, 2; if you want to fry him, you'll have to figure it out yourself, you sick, sick man. Head back to the Ebon Hawk, and take a little time to talk to all of your party members to get up to snuff on their personal journal entries--some of these will open up side quests later on, so it's worth getting up to date while you have a bit of downtime. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. Zaalbar is in the room off to the side of the Gamorrean hide-out. (Just as a note, you may eventually be able to buy items from Mika Dorin, the bartender in the cantina in Dreshdae. Star Wars: Knights of the Old Republic II: The Sith Lords (First appearance). 2) Information Console Visit this console to download the area map. This option lets the game decide your character's attributes and results in a well-balanced, if somewhat generic character. This means that, when you attempt to disarm or recover a mine when your party is not in combat, you'll stand a pretty good chance at doing it. In between each round of investigation, you'll need to question both men and the information droid to unlock the proper comments to Bolook. 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