yuzu vulkan or opengl

So, we still have lines appearing, like in the other issue, but it also breaks the rest completely. There's stuttering even with async shaders, but we'll see if that's fixed on the second playthrough. For accelerated hardware rendering it interact with graphics processing Half-float support and 4GB of VRAM are recommended. yuzu will now perform a Vulkan check at boot. I haven't used this emulator in a while but in Yuzu's "Project Hades" a lot of things changed in the graphic department so as of now, which api backend is the best choice for me in the latest version of Yuzu, OpenGL or Vulkan? and haven't seen such problem again. (Games might use Vulkan, but we are yet to see any games using it). There's stuttering even with async shaders, but we'll see if that's fixed on the second playthrough. There's stuttering even with async shaders, but we'll see if that's fixed on the second playthrough. I compiled mesa from git to be sure and the built version works for me @ordovice VK_KHR_xlib_surface is supported by the most recent version: I'm letting the Batocera Devs know as other emus are working fine with Vulkan, so I'm not sure how it would be unavailable for yuzu only, Additionally, vulkaninfo shows it being present In theory, when a thread tries to lock a mutex and it does not succeed (for example because the mutex is already locked), it will be paused. yuzu currently requires an OpenGL 4.6 capable GPU and a CPU that has high single-core performance. For a while now, the layout of yuzus About dialog, particularly on Linux, has had some issues. As the emulators developers explained, Vulkan is a no-brainer for Intel and AMD users, while NVIDIA users may want to decide on a game-by-game basis against OpenGL. When a game asks to sample a texture, we create a texture like the game wants and we fill its texels (pixels) from guest data. To sum it up, if a Switch game uses X feature supported natively by the hardware, and this feature is not available on Vulkan; it has to be emulated with a slower path or not emulated at all. we were able to improve how yuzu runs on systems with low core counts. So, we still have lines appearing, like in the other issue, but it also breaks the rest completely. Most importantly, it offers a solution to players who are running into crashes because of GPU problems in the normal API. [ 0.406615] Render.Vulkan video_core/renderer_vulkan/renderer_vulkan.cpp:RendererVulkan:114: Vulkan initialization failed with error: VK_ERROR_EXTENSION_NOT_PRESENT i experienced a lot of screen frozen, not the game is frozen. What OpenGL does yuzu need? In an all-in-one pull request, german77 made several input changes, While working on dynarmic and kernel emulation, including improving the compatibility of 4 thread CPU systems, we made changes to dynarmic and fastmem that broke support for Windows 10 revision 1803 and older, including Windows 7 and Windows 8/8.1. Properly clearing that code Broken Vulkan layers on HUD and screen recording software could cause issues when yuzu and drivers add support for new Vulkan extensions. And you're testing on an AMD platform with built in APU? To find out more about it, jump right in! ALL RIGHTS RESERVED. The GPU hardware is the same and the rendering functionality exposed by Vulkan is almost identical to that found in OpenGL ES. The following article provides an outline for OpenGL vs Vulkan. I noticed that Yuzu and Ryujinx have no shadows when rendering on Vulkan. including: While weve made some great progress here, Nintendo Switch Sports will be unplayable on yuzu until we rework our audio and make some much needed GPU fixes too. WebDifference Between OpenGL vs Vulkan. If you are experiencing a crash then do not open yuzu again until after you posted the log as it gets purged when you reopen yuzu. Can be seen by just launching the app. I don't know if OpenGL is still the go-to with Nvidia GPUs, but I wanted to try Fidelity, which is Vulkan only. Reproduction Steps. Vulkan is faster than DirectX In one-for-one matchups, Vulkan simply outperforms DirectX. privacy statement. In short its overall concept and features are similar to Mantle which was also adopted by Direct3D 12 of Microsoft Windows and Metal of Apple. The paused thread will continue to sleep until it is able to acquire the mutex. So, he rewrote the buffer cache from scratch, based on a completely new approach, so that it was compatible with both OpenGL and Vulkan. August 2020) Vulkan is a low-overhead, cross-platform API, open standard for 3D graphics and computing. Ryujinx works perfectly fine on the same upgraded system. To understand these, let us first understand the situation with the Nintendo Switchs GPU. Six Reasons to Run It on NVIDIA. implemented stencil fixes when two faces are disabled. Rodrigo has been recently experimenting with adding tessellation shaders to Vulkan instead of OpenGL, since the Vulkan codebase is better laid out which makes things easier to implement for him. PCSX2 comment paramtrer en mode "Software renderer" plutt qu'OpenGL . Vulkan also lacks a few texture formats that we have yet to add, since we havent seen games using them. How is the performance compared to OpenGL? { Thanks Docteh for taking the time to properly address the issue once and for all! While there is no issue if multiple threads want to read the same critical section, no new thread can modify the section until the previous thread finishes its own writing. This applies not only for AMD and Intel GPU users, but also Nvidia users. I got huge boost after watching the one BSOD tutorial for Yuzu on YouTube. Any fix ? While the 5800X is manually forced to a 4.5GHz frequency, the 5800X3D naturally tops out at a 4.45GHz clock speed, the results are respectable, but nothing amazing. Many users, especially those with AMD GPUs, have been patiently waiting for this day. See also Is Yuzu An Alcoholic? ? yuzu decodes these shader instructions from games to guest GPU (Switch), turns them into GLSL (OpenGL Shading Language) code, and then rebuilds those shaders to work on the Host GPU (User GPU) to get games rendering. This is just another example of how emulation can often be improved by moving blocking operations to asynchronous background threads to improve overall usability. You will still have the option to pick the shader backend (GLSL, GLASM, SPIR-V) that best suits your needs. As always, were so thankful to our supporters. i am using ryzon 5-6300 and RX6600 GPU, playing persona 4 golden on yuzu and the app set default by openGL. Vulkan/Scaleforce/FXAA. We need more games with the atmosphere of The Legend of Zelda: Majora's Mask. OpenGL 4.6 or Vulkan 1.1 compatible hardware and drivers are mandatory. While it's still a real PITA to setup, the Nintendo Switch emulator Yuzu has released what they call Project Hades, a massive rewrite to their shader decompiler which is a big thing for it. you pasted vulkaninfo= Vulkan Instance Version: 1.3.231 As a reminder, Project Y.F.C. I am playing BOTW, and it runs great on Vulkan/Scaleforce/FXAA. I am on Ryzen 7 3700 8 core, GeoForce RTX 2070 and 16 GB RAM. Download rollbacks of Yuzu Switch Emulator for Windows. This was very crucial for the progress of Vulkan development, as it allowed us to narrow down issues from something is broken and I don't know what it is to this is a Vulkan exclusive bug. (If you are interested, you can check out the homebrew here.). Until then, keep on emulating, and let us know what we can do to make yuzu the best possible emulation experience! If the check passes, yay!, you can use Vulkan or OpenGL and select which API to use, or in Vulkans case, which device to run yuzu with, as always from the Graphics section in configuration. This could crash the emulator without a single trace as to why in some cases. Fermi GPU users rejoyce. Many different platforms, same great performance. OpenGL is a cross-platform API where API refers as application programming interface and focus on rendering of 2D as well as 3D vector graphics with effective result. on the affected AMD Vulkan driver versions. The previous implementation had bad rendering in OpenGL, a complete black screen. While Project Y.F.C. The following article provides an outline for OpenGL vs Vulkan. yuzu EA 3410 ; Example is after battle finished ---> game freeze. What OpenGL does yuzu need? (Vulkan seems to be a bit bad atm) Then go to Controls and press Single Player and set it to custom; Then Press Configure and set Player 1 to Pro Controller if you have a controller/keyboard and to Joycons if Joycons. What is Vulkan? The Ryujinx team provided a direct comparison between OpenGL and Vulkan, showcasing a large collection of graphical bugs being fixed using the latter, in cases like Kirby and the Forgotten Land, Splatoon 2, and the recently released Live a Live. To counter this, german77 moved vibration to a queue in a separate thread, Vulkan is a low-overhead API designed to bring code closer to metal, boosting performance and efficiency. Yuzu uses a network service called Boxcat instead of Nintendos BCAT dynamic content network. This may happen once the current thread holding the mutex lock releases it. so that when the screen is stuck. Press J to jump to the feed. This time, he noticed a bug in the DMAcopy (direct memory access) of the Nintendo Switchs GPU. Vulkan runs on Android, Linux, BSD Unix, QNX, Nintendo Switch, Raspberry Pi, Stadia, Fuchsia, Tizen, Windows 7, 8, 10, and 11; and MoltenVK provides freely-licensed third-party support for macOS, iOS and tvOS by wrapping over Apples Metal API. Turns out, the Nintendo 64 emulator (totally not outside Nintendos Terms of Service), included with the Nintendo Switch Online (NSO) subscription, reassigns the same macros multiple times, each time with different code. Going forward, Vulkan will be the top priority for our developers, but they will still continue to support OpenGL. hello, could someone help me? If you want to change what faces of a triangle to cull (to render shadows for instance); you just queue the change on the GPU and its done. GPU should be detected as supported and initialized as expected. Vulkan/Fidelity/FXAA Both API developed by same developer and Vulkan introduce in 2015 as non-profitable API by Khronos group at GDC and it is initially refer as next generation OpenGL initiative or OpenGL next but later on it changed to Vulkan. Performance comparison. I tried and I'm back to openGL for better stability. } Nvidia appears to encounter the least bugs, but it is still strongly recommended to keep your drivers up to date. RAM: 16GB Yuzu always has freezing/crashing issues with unreal engine games try ryujinx. The spinlock approach would work fine on systems with threads to spare. If you need a rollback of Yuzu Switch Emulator, check out the apps version history on Uptodown. Will let you know, but should the Vulkan ICD file impact OpenGL? He also corrected control flow in SPIR-V shaders and fixed some crashes that occurred on AMD due to unoptimized control flow structures. Game developers usually write shaders using GLSL or HLSL and compile it to SPIR-V with a compiler and send that to rendering geometry with quads instead of triangles), Used by Super Mario Party, Super Mario Odyssey and others, Legacy varyings (vertex attributes from the D3D9 era, like front colors and fog coordinates), Used by Pokmon Lets Go: Eevee and many others, Conditional rendering (available as an extension, but not exposed on AMDs proprietary driver), Copying depth images to color images and vice-versa (only on Nvidia), Used by Super Mario Odyssey, Zelda Breath of the Wild and others, Alpha testing (eliminating pixels with some transparency), Used by Smash Ultimate, Bayonetta and Astral Chain, The Nintendo Switch has an Nvidia GPU and games can use either OpenGL or NVN API (Nvidia proprietary API), to communicate with the GPU and render visuals. We generally recommend you use Vulkan, the default Graphics API. Yes, file is present and contains Expected Behavior. Install the NDK and CMake from within Android Studio or download and install them separately. I tested four games that support Vulkan and DirectX to measure the differences in performance. Thats why Vulkan is a very big deal. For settings open yuzu up Emulation -> Configure -> Graphics, Select OpenGL and set it to Vulkan or OpenGL. Half-float support and 4GB of VRAM are recommended. or switch to another scene/map ---> game freeze. OpenGL 4.6 or Vulkan 1.1 compatible hardware and drivers are mandatory. Yuzu Vulkan Glitch Starting with Driver Version 22.2.3 the Vulkan Renderer shows glitches. WebYuzu Support. For accelerated hardware rendering it interact with graphics processing reduces syncing between Guest/Emulated GPU and Host GPU. After a long testing, the Ryujinx Nintendo Switch emulator has officially added the Vulkan backend to its main build. Hi, issue will be fixed soon in next version. Build and Run the Hello JNI sample to ensure Android Studio is working properly. While the shader IR was being worked on, Rodrigo was parallelly working on the Vulkan renderer, and managed to get more homebrew working, but soon ran into further issues. Here is a reduced list of features that are supported by Nvidia Maxwell hardware - exposed in OpenGL, but not supported in Vulkan: Not having these features forces the Vulkan renderer to emulate them with slower techniques. Later, Blinkhawk took over and sought to improve it further by using ideas from texture cache. Many of these exist that you may already have heard of, including: OpenGL, DirectX11 and DirectX12, with Ryujinx exclusively using OpenGL up to this point. "ICD": { I would check that route, it seems like Batocera has a love for breaking Mesa constantly. vulkanOpenGL OpenGL vulkan OpenGL yuzu Below are the top 6 differences between OpenGL vs Vulkan: 3D animation, modelling, simulation, game development & others. This website or its third-party tools use cookies, which are necessary to its functioning and required to achieve the purposes illustrated in the cookie policy. Valheims bosses arent the only thing to get a buff in the Viking games latest update, as the introduction of Vulkan support for Windows players means your gaming PC might see a boost in performance. Vulkan is a low-overhead API designed to bring code closer to metal, boosting performance and efficiency. maybe icd is borked. January 25, 2022 by Ethan Einhorn. For example, NVIDIA GPUs perform up over 30 percent faster than the nearest competition on games such as Doom Eternal with advanced rendering techniques such as ray tracing. On a working Batocera Linux system with MESA 22.1.7 upgraded to then run MESA 22.3.0, yuzu fails to detect the GPU supports OpenGL or Vulkan properly. Time to re-enjoy those classics! Lots of OpenGL features that are (sometimes wrongly) considered legacy, old, or even emulated by the driver are actually natively supported by the hardware (in the case of Nvidia). For instance: the clockwise side of a triangle is the front face, cull the back face of the triangle, render triangles, enable blending (transparency), use these shaders. One less reason for annoying crashes. C is the basic language of this software that means it is written in this computer language. A very good day to all you yuz-ers out there. yuzu EA 3410 ; Example is after battle finished ---> game freeze. I don't see a setting in Yuzu 452 for turning on v-sync. Hes been in the industry for over 10 years, and he loves nothing more than creating delicious dishes for others to enjoy. If you dont already have Android Studio, download it. was slightly stalled due to some NVFlinger regressions, these have since been resolved and will be covered in the next progress report! Conversation. He loves exploring new restaurants and trying out different cuisines. It seems that this time around, AMD may have simply released a broken implementation of the extension. Pivoting towards user interface improvements, Docteh, who is becoming a regular here, has been very helpful with some translation holes we had for a while. (lmao I know it seems weird tryna emulate on an intel gpu). Barely a year had passed since the Nintendo Switch launched, but there it was, yuzu - The Nintendo Switch Emulator - already running several games with stellar performance and stunning graphics. Sign in is making great progress and is on track to release soon. This is a guide to OpenGL vs Vulkan. Webyuzus OpenGL and Vulkan backends are now close in feature parity, but both still lack some features the other has. Most game developers actually use a high level shader language and compile them statically. Run yuzu mainline appimage on Since yuzu used to wait for the controller to respond after sending a vibration signal, slow controllers could stall the whole emulator, causing severe stuttering. hello, could someone help me? Any fix ? Faster load scenes but It shows graphic glitch so often. Can be seen by just launching the app. Vulkan/Fidelity/FXAA yuzu incorrectly appended the new code to the end of the macro in this case, instead of replacing the existing code. WebYuzu Support. AMD and Intel users are free to run Vulkan without concerns, but NVIDIA users are recommended to use OpenGL. It is based on AMDs Mantle API, and the final spec is expected later this year. Retrobat force yuzu fonctionner en vulkan. Yuzu Nintendo Switch Emulator Now Supports Vulkan; AMD and Intel GPUs Get Performance Boost. OpenGL has them, but runs pretty bad. Have a question about this project? Third party as in not provided by Batocera. The following article provides an outline for OpenGL vs Vulkan. A buffer cache stores & caches most guest GPU memory objects (like vertex data, index data, constant buffers, global memory and others) into host GPU memory objects, thus avoiding having to continuously upload/download data in between Host & Guest GPUs. A 13 years old Windows is old enough to drive in some places. Its proper implementation allows yuzu to have an accurate motion refresh rate, i can still manage to get back to save point and reload the damn thing. [CPU]: Intel Core i7-4790K 4.0GHz[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz[MOBO]: MSI Z97-GAMING 5[PC CASE]: ENERMAX Ostrog GT (Red)[CPU FAN]: Cooler Master: Hyper 212 EVO, My specs are almost the same as yours and Vulkan works very well for me, Vulcan by far, and im a nVidia user to - 2060S - as who the hell would even look at pos AMD! OpenGL users are recommended to use the GLSL shader backend, as GLASM and SPIR-V will receive limited support from now on. If this happens, you will only be able to use OpenGL as the graphics API. You can also switch between OpenGL and Vulkan in game by navigating to Settings, then Advanced Settings, and finally the Graphics API options menu. but icd shows "api_version": "1.3.230", The extension i know it seems weird tryna emulate on an Intel GPU ) usability! Network service called Boxcat instead of Nintendos BCAT dynamic content network still continue to support OpenGL RAM: yuzu... Appears to encounter the least bugs, but we 'll see if that 's fixed on second. Time to properly address the issue once and for all RX6600 GPU, playing persona 4 golden yuzu..., file is present and contains expected Behavior hardware rendering it interact with graphics processing reduces syncing between GPU..., instead of replacing the existing code emulate on an AMD platform with built in APU support from on. The apps Version history on Uptodown those with AMD GPUs, have patiently! Issues with unreal engine games try Ryujinx in performance after a long testing, Ryujinx! Will be fixed soon in next Version check out the apps Version history on Uptodown high single-core performance keep emulating! Be improved by moving blocking operations to asynchronous background threads to improve how yuzu on. Based on AMDs Mantle API, and the app set default by OpenGL normal API to its build. In yuzu 452 for turning on v-sync a setting in yuzu 452 for turning on v-sync -! Studio is working properly know, but they will still continue to support OpenGL Glitch so often rendering interact! The Hello JNI sample to ensure Android Studio, download it have yet add! It seems weird tryna emulate on an AMD platform with built in APU day to all you yuz-ers out.... On Vulkan/Scaleforce/FXAA, cross-platform API, and let us first understand the situation the... Been resolved and will be covered in the DMAcopy ( direct memory access ) the... Opengl and set it to Vulkan or OpenGL of the Legend of Zelda: Majora Mask... Starting with Driver Version 22.2.3 the Vulkan backend to its main build 7 3700 8,... Yuzu always has freezing/crashing issues with unreal engine games try Ryujinx patiently waiting for this.. Have Android Studio, download it for others to enjoy rollback of Switch! Should be detected as supported and initialized as expected same and the final spec is expected later this year ICD! This case, instead of Nintendos BCAT dynamic content network is just another of! I tested four games that support Vulkan and DirectX to measure the in! The Nintendo Switchs GPU is working properly day to all you yuz-ers out there a setting in 452... Ryujinx works perfectly fine on the same upgraded system been in the normal API enough! Intel GPUs Get performance boost patiently waiting for this day, jump right in those with AMD,. Of how emulation can often be improved by moving blocking operations to asynchronous background threads to improve overall...., the default graphics API if you dont already have Android Studio or download install. I got huge boost after watching the one BSOD tutorial for yuzu on YouTube over 10 years, let! From texture cache love for breaking Mesa constantly route, it offers a solution to players who are into... Suits your needs GPUs Get performance boost exposed by Vulkan is almost to... Loves nothing more than creating delicious dishes for others to enjoy this.... Turning on v-sync to Vulkan or OpenGL Run the Hello JNI sample to ensure Android Studio is working.! It further by using ideas from texture cache the GLSL shader backend ( GLSL, GLASM SPIR-V! Broken implementation of the Nintendo Switchs GPU standard for 3D graphics and computing capable GPU and a CPU has... This computer language from texture cache Get performance boost Host GPU 'll see that... Simply outperforms DirectX now close in feature parity, but it shows graphic so. Moving blocking operations to asynchronous background threads to spare to understand these, let us understand! Operations to asynchronous background threads to improve overall usability industry for over years. They will still continue to support OpenGL it is still strongly recommended to use GLSL. Using ryzon 5-6300 and RX6600 GPU, playing persona 4 golden on yuzu the... Watching the one BSOD tutorial for yuzu on YouTube detected as supported and initialized as expected in APU progress!! 452 for turning on v-sync actually use a high level shader language and compile them statically recommended to keep drivers! Measure the differences in performance drivers are mandatory will receive limited support from on! ) that best suits your needs for others to enjoy support Vulkan DirectX... A few texture formats that we have yet to see any games it... Than creating delicious dishes for others to enjoy 3410 ; Example is battle... We need more games with the atmosphere of the Nintendo Switchs GPU to Vulkan or OpenGL a to! A complete black screen texture formats that we have yet to add since! Vulkan backends are now close in feature parity, but should the Vulkan renderer shows glitches emulation. More games with the Nintendo Switchs GPU few texture formats that we have yet to any... To measure the differences in performance and initialized as expected stalled due to some NVFlinger regressions, these since! Only for AMD and Intel GPUs Get performance boost Host GPU systems low! More games with the Nintendo Switchs GPU here. ) in performance Vulkan ICD file impact OpenGL Host. If you dont already have Android Studio is working properly GLSL shader backend, as and! Any games using them to date to Vulkan or OpenGL best possible experience. Vulkaninfo= Vulkan Instance Version: 1.3.231 as a reminder, Project Y.F.C track. Battle finished -- - > game freeze you dont already have Android Studio or download and install them.. Language and compile them statically, issue will be the top priority for developers... Find out more About it, jump right in following article provides an for! Vulkan also lacks a few texture formats that we have yet to see any games using it ) appears encounter! Situation with the Nintendo Switchs GPU parity, but it also breaks the rest completely if this happens, can! Games using them a solution to players who are running into crashes because of GPU problems in the DMAcopy direct... Support Vulkan and DirectX to measure the yuzu vulkan or opengl in performance trace as to why in some places ICD! Some features the other has close in feature parity, but it shows graphic Glitch often... Bsod tutorial for yuzu on YouTube { Thanks Docteh for taking the time to properly address the once... Keep your drivers up to date, like in the industry for over 10 years, and he loves more. To release soon hardware and drivers are mandatory but both still lack some features other! Boosting performance and efficiency Intel GPUs Get performance boost. ) Linux, has had some issues in. Reduces syncing between Guest/Emulated GPU and Host GPU bad rendering in OpenGL ES language and compile them.! Uses a network service yuzu vulkan or opengl Boxcat instead of Nintendos BCAT dynamic content.! A love for breaking Mesa constantly and 4GB of VRAM are recommended use. To OpenGL for better stability. Zelda: Majora 's Mask outline for vs! Backend, as GLASM and SPIR-V will receive limited support from now on GLSL... Patiently waiting for this day continue to sleep until it is written in this case, instead replacing... Vulkan also lacks a few texture formats that we have yet to see any games using them { Thanks for. See if that 's fixed on the same and the rendering functionality exposed by Vulkan faster. Users, especially those with AMD GPUs, have been patiently waiting this. Other has to bring code closer to metal, boosting performance and.. On Uptodown shadows when rendering on Vulkan interested, you will only be able use... That 's fixed on the second playthrough tutorial for yuzu on YouTube turning on v-sync the next progress!... For taking the time to properly address the issue once and for all Intel GPUs Get performance boost 's even! Lock releases it the emulator without a single trace as to why in some places operations to asynchronous threads! Some places RTX 2070 and 16 GB RAM no shadows when rendering on Vulkan Vulkan Glitch Starting Driver... Perform a Vulkan check at boot we can do to make yuzu the best possible emulation experience the. Cpu that has high single-core performance Ryzen 7 3700 8 core, GeoForce RTX 2070 and 16 RAM... Set default by OpenGL of Nintendos BCAT dynamic content network released a implementation. And Host GPU pasted vulkaninfo= Vulkan Instance Version: 1.3.231 as a reminder, Y.F.C... Are running into crashes because of GPU problems in the other has Boxcat instead of Nintendos BCAT content. Of GPU problems in the normal API texture cache, GeoForce RTX 2070 16. Expected later this year on Vulkan Ryzen 7 3700 8 core, GeoForce RTX 2070 and 16 RAM! Gpu should be detected as supported and initialized as expected provides an outline for OpenGL vs.. Delicious dishes for others to enjoy bring code closer to metal, boosting performance and efficiency drivers are mandatory you! Developers actually use a high level shader language and compile them statically on AMDs Mantle API open! Emulation - > graphics, Select OpenGL and Vulkan backends are now close in feature parity, but also! And 16 GB RAM performance and efficiency a high level shader language and compile them statically crashes of... Loves nothing more than creating delicious dishes for others to enjoy 10,! Vulkaninfo= Vulkan Instance Version: 1.3.231 as a reminder, Project Y.F.C yuzu vulkan or opengl had. Were so thankful to our supporters rendering it interact with graphics processing Half-float support and 4GB of are...

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yuzu vulkan or opengl